Maria Soares FDA blog

Tuesday, 14 May 2013

testing rigs

After researching into rigs i used some
Posted by Unknown at 07:20
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Labels

  • 3d character animation (4)
  • 3D Character design (29)
  • brainstorm (1)
  • character modeling (3)
  • contols (1)
  • deforming and non-deforming (1)
  • development (2)
  • final design (1)
  • geometry (1)
  • ideas (2)
  • Modellers (1)
  • planning (3)
  • research (5)
  • research. (4)
  • rigger (1)
  • rigging (1)
  • storyboard (1)
  • technical director. (1)
  • this is annoying (1)
  • topology (5)
  • turn around (1)
  • turn arounds (1)
  • U.V Mapping (1)
  • walk cycle (1)
  • walk cycle. (1)
  • weighting (1)

Blog Archive

  • ▼  2013 (20)
    • ▼  May (18)
      • 3D clown with textures
      • 3D clown weighting
      • 3D clown controls
      • 3D clown u.v mapping and texturing
      • 3D clown Riging
      • 3D clown real topology
      • 3D modeling of the clown part 3
      • 3D modeling of the clown part 2
      • 3D modeling of the clown part 1
      • character topolagy
      • story board
      • dynamic pose
      • character turn around
      • facial expressions
      • character development
      • why i choose the final charater
      • Choosing the 3 character designs
      • testing rigs
    • ►  January (2)
  • ►  2012 (16)
    • ►  December (10)
    • ►  November (2)
    • ►  October (3)
    • ►  September (1)

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