After all the controls are working properly i had to weight my character. i had to weight every joint of my rig individually. The reason we have to do weighting is to tell each polygons should bend and deform around each joint created so the white area is the polygons that should deform around that joint and everything other polygon should be black because if not it will stretch the mesh and deform the model every time that joint is moved if their are any polygons that are connected to that joint in white just alil white or grey bit on the body when the foot joint is selected can cause the body mesh to stretch down when the foot moves. so that is why weighting the character is so important we can select exactly what wish bones have power over wish polygons so the mesh stays intact. |
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