Monday, 20 May 2013

character development

Even though i love the look of my clown i must admit the design i have is way out of my modeling skills even though i like to challenge and push myself i could not never model the character like that in the short time i have and having to learn a brand new program so i am going to modify or redesign re character abit more simpler, modeling friendly in a way so i can create this amazing character and bring him to life.

first i started by breaking down the character the different aspects of what the clown would wear and what i would have to model.
From that i found that the reason the clown looked so hard to model in the first place was because of the clothing, if it was just its body shape i feel confident enough i could model it or attempt to anyway.

So after deciding that i can model this clown as long as it doesn't have clothing just a onzie on the red and white underlayer that they use under their costume. I took in consideration the small parts of his body that will be difficult to model how they should look like so i started drawing the hands, shoes and head and air before i even attempted to model it, this was so i would make my life easier so i would have reference to go back to and see how it would look like when modeling the character. 

the hands on both angles so i have an idea on how they should look like.

the shoes they need to be big and width at the front so it looks like a clown shoe. 

i experimented with it head shape so i would have a visual of what kind of head shape looks better. i like the oval or the egg head looks more clown for me.
The hair i m still not sure what kind of hair i what  but once i do i still have both drawing i can  come back for reference if needed.

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