Monday, 20 May 2013

3D modeling of the clown part 3

After finishing the shoes i went on to modeling the head of the clown just like the shoes i also used another object(cube), this was again because the head would have such a different shape that i found it easier modeling it from a different of object instead of extruding it from the neck and risking messing up the mesh of the body.
The hair of the character is also a different object its a doughnut that i deleted half and joint the to ends together to make it look like the ends of the hair.
The noise is also a different object its and sphere that i squashed and resided to make it look big like a clown noise.
The eyes are not on this picture for some reason they did not show but he does have eyes i created them but having another sphere and stretching it and squashing to add a bead effect only i also only modeled one eye them copy and past it so they would be exactly the same size.
After i was satisfied with the was all the objects that i modeled looked together to create the perfect head of my clown i combined  them all the neck of the clown.
using the planes again with the character turn around, to model

the 3 different views of the head model


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