Monday, 20 May 2013

3D clown Riging

This is the rig i created from my clown i had to use common sense and create a skeleton for my clown just like a human being has. I done this by  apply the bones and the  joints to the right places just like a real human body has so it can bend the mesh in the right places like elbows knees and every place it would deform or bend. this picture is just of the skeleton itself

this is the mesh with the rig(skeleton) of the clown

No comments:

Post a Comment