Monday, 20 May 2013

3D clown u.v mapping and texturing

After i finished modeling my clown i had to add the textures to it and i done that but U.V. Mapping my character. In this picture it clearly shows my character u.v and how i done it buy separating the mesh into different sessions so i could apply the different textures to the places i needed to give him a more realistic look.
this picture shows how i created the texture of the clown i used photoshop to create this i used my uv  image that i created on maya as reference to i could drawn and paint the areas that i needed giving it its texture, so basically  i created i our textures none of the textures in my clown were textures that i loaded from the internet or anything i drew all my textures myself using the uv mapping i created.



this is the u.v mapping picture i imported to Photoshop to use as reference to draw my textures into.

After i was happy with the textures i drew for my character on  Photoshop i saved as a JPG image file so i could then go back to Maya and create a Lambert on the hypershadder optiion.
Doing this allowed me to import my textures into Maya and apply it to my clown.
After i had applied it to the clown the i had to fiddle with the U.V Mapping a bit more to make it match perfect specially on the body and legs were the joint was so the stripes would match perfect on both sides.
 This was not an easy process and to required many attempts to make the textures perfect. 


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