After looking at what a rigger does within the 3D character modeling and deforming and non deforming rigs i found it would be in my best interest to look more into rigs and the different types of character rigs before i attempt to create my character
So after researching into character rigging is basically creating a skeleton and joins for the mesh/skin of the character so the the mesh/skin of the character knows where to deform/rotate around. just like a normal human skeleton a rig is made of bones and joins that create a controller that animators can use to create the desired pose of the characters. Rigging can be a straight froward process that can take only a few hours to do but it can also be a long an daunting process if the character are meant to be used in a full length film like Pixar and Disney their riggers spend days even weeks creating the perfects fully articulated rigs for their characters.
So rigging as different areas this starts with creating a skeleton that can be connected to the mesh that was modeled creating a skeleton is easy it just using common sense and placing the bones but most importantly the joints were they suppose to go. joins have to be placed in places were the character is suppose to bend places like elbows, knees, shoulders, hand joints ect any place that the mesh will deform on a normal skeleton.
the best place to read how rigging is a vigorous and long process and how to produce a good rig for a character is this website that i been looking at.
This is a great website that explain everything about rigging.
http://3d.about.com/od/Creating-3D-The-CG-Pipeline/a/What-Is-Rigging.htm
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