Wednesday, 19 December 2012

my character topology

this is the front view of my character topology, this is ow i think my character topology will look like i added enough mesh in the areas i know is going to deform  so they will deform properly. one thing that i learn is the more mesh we add the better it deforms so the knees and the elbows and neck area have more mesh then areas that wont deform. so by creating a topology i have an rough idea of how my mesh should look like when i am modelling my character.

this is the side view of my character i also done the topology for this view because like i said above this will help me to know roughly how my mesh should look like when i start modelling.


my mesh may change once i start modelling because only then i will actually see how many points and faces and edges i will actually need to model my character exactly how i want it. this is just a rough idea of what i should aim for because like i said it as areas that deforms and area that will not so i need to think that areas that deform need more mesh that areas that don't.



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